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View Shayan's testimonialOk, SpacetimeDB is actually pretty cool! It gives you almost everything you need on the server side to build a multiplayer game. Think of it as Supabase but for building games.You can write reducers to handle events on the server, and you can call them directly from the client or subscribe to their changes.Shayan@ImSh4yy
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View Mudit Juneja's testimonialSpacetimeDB collapses your entire backend into the database itself. No servers, no microservices, just Rust modules running at memory speed. Powers an entire MMORPG with zero traditional infrastructure.Mudit Juneja@being_mudit
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View Ray Fernando's testimonialSpacetime is a cheat code.Ray Fernando@RayFernando1337
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View とぴ。⎈🐧🦀's testimonialThe design of SpacetimeDB—or rather, its underlying mechanism—is so genius that I just can't stop grinning like an idiot, oh my.とぴ。⎈🐧🦀@topi_banana
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View Priyav K Kaneria's testimonialIf you don't know yet, SpacetimeDB is here and it's going to warp the game dev space into a new big bang.Think of it as whatever levelsio had to vibe code for his plane game to be a smooth multiplayer game, you can do it in an hour now.Priyav K Kaneria@_diginova
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View Alvar Laigna's testimonialSpacetimeDB — a database and server in one. Clients connect directly, run logic inside the DB. No Docker, no K8s, no ops bloat.Used to power the entire backend of BitCraft, including real-time multiplayer.Alvar Laigna@alvarlaigna
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View Marty McGlovin's testimonialIt's time! I'm using SpacetimeDB to backend my game, Vaerfel idle. It's an original idle mmorpg. We're almost at a point to where I'm comfortable asking for fundraising money for professional hooman-made art assets, etc.. Let me know what you think!Marty McGlovin@MartyMcGlovin
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View Code Crusader's testimonialI did develop and operate a successful web3 marketplace with the full stack.. kubernetes, postgres, elastic search, risingwave, redis etc... imho for game dev go with @spacetime_db. Currently building an @PlayArtifact clone in godot and spacetimedb and its fun and painlessCode Crusader@CrusaderCode
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View wleddzig's testimonialUnironically you can achieve this with a single rocket API and spacetimedb behind a loadbalancer.wleddzig@wleddzig
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View Ryan Murphy's testimonialWe started concepting the game in July, and shipped it to the App Store before Halloween. 95% of the 3 month development time was spent developing the front-end client.The backend was completely plug-and-play. It's genuinely shocking how easy SpacetimeDB made it to create a persistent open world.Ryan Murphy@LightfoxGames
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View Shayan's testimonialI couldn't resist! Heard about SpacetimeDB yesterday and had to vibe code a flight simulator. One hour in, it's completely multiplayer with a Rust + SpacetimeDB backend.Shayan@ImSh4yy
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View salt's testimoniallove you spacetimedb ❤️salt@saltjsx
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View Dean McKee's testimonialFor anyone who ever wanted to play with multiplayer try this platform out, its really amazing.Dean McKee@oceddi
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View Team Reagent's testimonialwe've been looking at it since launch, one of our developers loves you guys so muchTeam Reagent@Reagent_Systems
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Clockwork Labs
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